8/5/2023 0 Comments Typo baubles![]() ![]() Its true that its not exclusive in terms of unique scaling, but its pretty rate, definitely wasn’t expecting it.īerserker self dmg numbers don't scale like normal damaging or healing abilities do (+5% base per PL). Yes that is the case, thank you for interpreting me correctly. edit: oops, forbidden fist self-damage scales by ability tier, which is even more nonstandard. ![]() the first two definitely use whole numbers per PL (as opposed to percentage) so it's not unprecedented. Some examples of other non-standard power-level scaling: forbidden fist self-damage, psion focus generation, barbarian carnage, etc. would love someone to confirm (am unable to test right now). it's possible it has custom scaling rules, and would explain why i've been told that. I've never played a berserker but i've been told that the self-damage can become substantial (a few people msged me on my gamefaqs guide to tell me that self-damage was a bigger deal than the confusion). the fact that the self-damage is way more than soft,soft winds is a big tell. I think OP's point is that most everything that we could say about berserker self-damage scaling would also influence soft, soft winds chant equivalently. You can extend them by having a priest companion cast Salvation of Time on you. If you empower the Her Revenge or Her Tears invocations and hit a group of foes you should get all six tier 3 inspirations, including brilliant and robust. You can also make yourself brilliant if you wear the Least Unstable Coil belt and wield Sasha's Singing Scimitar, upgraded to allow you allow you to empower one ability per encounter. The latter can really help a lot, and can be sustained indefinitely with a source of brilliant, such as a cipher companion. Weapons that drain health are great too, as is, for a howler, the Old Siec chant and the Savage Defiance ability. You can mitigate it with items that give you general damage reduction (like the Death's Maw helm) or raw damage reduction (the ring Voidward), and also by boosting your healing over time with items or spells. It can become quite substantial later in the game. It is also boosted +3% for each point of STR above 10. Berserker self-damage scales with PL (+5% for each PL I believe), including not only the natural PLs you gain from leveling up but also additional PLs gained from items, food or intellect inspirations. ![]()
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